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		<title><![CDATA[九阴 | AOW | 9YinCh | 9yin.ch | jyzj.nl | Forum - Game suggestions | 游戏建议]]></title>
		<link>/</link>
		<description><![CDATA[九阴 | AOW | 9YinCh | 9yin.ch | jyzj.nl | Forum - ]]></description>
		<pubDate>Tue, 22 Sep 2026 21:08:12 +0000</pubDate>
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			<title><![CDATA[Request to Add Acquisition Method for Headwear]]></title>
			<link>/thread-504.html</link>
			<pubDate>Sun, 09 Aug 2026 13:06:15 +0800</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=1021">jodylai</a>]]></dc:creator>
			<guid isPermaLink="false">/thread-504.html</guid>
			<description><![CDATA[恳请 GM 为头饰【绮罗粉黛（头饰）】新增道具获取途径，完成相关配置，谢谢！<br />
Kindly request the GM to add an acquisition way for the headwear and complete relevant configurations. Thank you!<br /><!-- start: postbit_attachments_attachment -->
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<img src="https://forum-cdn.jyzj.nl/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=25" target="_blank" title="">绮罗粉黛.png</a> (Size: 206.94 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[恳请 GM 为头饰【绮罗粉黛（头饰）】新增道具获取途径，完成相关配置，谢谢！<br />
Kindly request the GM to add an acquisition way for the headwear and complete relevant configurations. Thank you!<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum-cdn.jyzj.nl/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=25" target="_blank" title="">绮罗粉黛.png</a> (Size: 206.94 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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		<item>
			<title><![CDATA[Why hasn't the progress of Zone 2 been released yet? I'm getting really bored now]]></title>
			<link>/thread-217.html</link>
			<pubDate>Tue, 03 Feb 2026 13:39:31 +0800</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=693">jinge1996</a>]]></dc:creator>
			<guid isPermaLink="false">/thread-217.html</guid>
			<description><![CDATA[Why hasn't the progress of Zone 2 been released yet? I'm getting really bored now]]></description>
			<content:encoded><![CDATA[Why hasn't the progress of Zone 2 been released yet? I'm getting really bored now]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Duplication of events]]></title>
			<link>/thread-181.html</link>
			<pubDate>Sat, 15 Nov 2025 08:13:28 +0800</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=614">sekirai</a>]]></dc:creator>
			<guid isPermaLink="false">/thread-181.html</guid>
			<description><![CDATA[Good evening, I'd like to make a suggestion.<br />
Since the server time is Asian, this is very inconvenient for players from Europe. I understand that most players are from Asia, but the problem is the almost 12-hour time zone difference.<br />
An adequate solution to this would be to hold game events twice a day.<br />
For example, book theft, desert hurricanes, and so on. I think it wouldn't be difficult to duplicate events within a 24-hour period, 12 hours apart. I think this would at least reduce the attrition of European players, since they currently have no game content other than dungeons.]]></description>
			<content:encoded><![CDATA[Good evening, I'd like to make a suggestion.<br />
Since the server time is Asian, this is very inconvenient for players from Europe. I understand that most players are from Asia, but the problem is the almost 12-hour time zone difference.<br />
An adequate solution to this would be to hold game events twice a day.<br />
For example, book theft, desert hurricanes, and so on. I think it wouldn't be difficult to duplicate events within a 24-hour period, 12 hours apart. I think this would at least reduce the attrition of European players, since they currently have no game content other than dungeons.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[比中国的官服还要花更多的钱It costs more than China's official uniform]]></title>
			<link>/thread-143.html</link>
			<pubDate>Fri, 29 Aug 2025 14:36:00 +0800</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=583">钱多多</a>]]></dc:creator>
			<guid isPermaLink="false">/thread-143.html</guid>
			<description><![CDATA[玩了一会，总的来说就是玩不动，到处都是充钱的地方，可能你们没有玩过九阴真经这个游戏，不知道这个游戏有多烧钱，最基本的物资你们都不给，比官服都黑，比如普通99武学，普通江湖内功，这些完全不影响平衡的东西，完全可以送出来，帮助新手玩家度过前期困境，像现在这样我觉得不如在官服买号玩，起码延迟小，还能赚钱。<br />
（可能你没有玩过九阴真经的游戏，不知道这个游戏烧了多少钱，你不给最基本的材料，比正式服还要暗，比如普通的99武功，普通的江湖内功，这些完全不影响平衡的东西，可以免费提供，帮助新手玩家度过前期的困境， 像现在我觉得买号在正式服玩比较好，至少延迟小，还能赚钱。<span style="color: #111111;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: Arial, Helvetica, sans-serif;" class="mycode_font">钱。</span></span></span>）<br />
<hr class="mycode_hr" />
Maybe you haven't played the game of Nine Yin True Scriptures, I don't know how much money this game burns, you don't give the most basic materials, it's darker than the official server, such as ordinary 99 martial arts, ordinary Jianghu internal skills, these things that do not affect the balance at all, can be provided for free to help novice players get through the early predicament, like now I think it's better to buy a number to play on the official server, at least the delay is small, and you can still make money.<br />
<hr class="mycode_hr" />
If the game is enjoyable, I will recharge, but now I won't recharge, because you give less than the official server, there is no need to play private servers]]></description>
			<content:encoded><![CDATA[玩了一会，总的来说就是玩不动，到处都是充钱的地方，可能你们没有玩过九阴真经这个游戏，不知道这个游戏有多烧钱，最基本的物资你们都不给，比官服都黑，比如普通99武学，普通江湖内功，这些完全不影响平衡的东西，完全可以送出来，帮助新手玩家度过前期困境，像现在这样我觉得不如在官服买号玩，起码延迟小，还能赚钱。<br />
（可能你没有玩过九阴真经的游戏，不知道这个游戏烧了多少钱，你不给最基本的材料，比正式服还要暗，比如普通的99武功，普通的江湖内功，这些完全不影响平衡的东西，可以免费提供，帮助新手玩家度过前期的困境， 像现在我觉得买号在正式服玩比较好，至少延迟小，还能赚钱。<span style="color: #111111;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: Arial, Helvetica, sans-serif;" class="mycode_font">钱。</span></span></span>）<br />
<hr class="mycode_hr" />
Maybe you haven't played the game of Nine Yin True Scriptures, I don't know how much money this game burns, you don't give the most basic materials, it's darker than the official server, such as ordinary 99 martial arts, ordinary Jianghu internal skills, these things that do not affect the balance at all, can be provided for free to help novice players get through the early predicament, like now I think it's better to buy a number to play on the official server, at least the delay is small, and you can still make money.<br />
<hr class="mycode_hr" />
If the game is enjoyable, I will recharge, but now I won't recharge, because you give less than the official server, there is no need to play private servers]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[要不别开了吧]]></title>
			<link>/thread-138.html</link>
			<pubDate>Fri, 22 Aug 2025 22:08:05 +0800</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=547">9y123321</a>]]></dc:creator>
			<guid isPermaLink="false">/thread-138.html</guid>
			<description><![CDATA[每天高峰期都不停的掉线。不是说你们资金很充足吗。要不退钱然后重新开始吧]]></description>
			<content:encoded><![CDATA[每天高峰期都不停的掉线。不是说你们资金很充足吗。要不退钱然后重新开始吧]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[对于目前门派武学的一点看法，勿喷]]></title>
			<link>/thread-123.html</link>
			<pubDate>Fri, 15 Aug 2025 01:25:18 +0800</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=10">徐徐夜华</a>]]></dc:creator>
			<guid isPermaLink="false">/thread-123.html</guid>
			<description><![CDATA[测试玩了几天，谈谈自己对目前门派武学的一点看法，和几个朋友测试发现，现在我们在玩的这个端和测试区的端完全不同。测试区的端应该是2022年年初的版本，现有玩的端同步到了官服2025年3月份的版本.<br />
这个并不是空口白牙乱说的，现在的游戏这些都有迹可循。比喻图解，商城搜图解你会发现这些已经全部实装了，包括按K，选择所有武学，都会发现官服2025年更新的武学都已经同步并有对应的武学动作。这就证明客户端已经拥有全部的资料，缺的只是技术在服务器上加入相应的功能。目前来看他们有一定的能力，但是不多，说实话。这个版本回炉重造了所有的门派武学，加强了伤害提升以及各种武极。因为去年国际服跑路之后就一直在官服混，基本啥门派武学都接触了一遍，下面谈谈自己的一些想法，勿喷。包括已出的和这个服暂时还没开放的刑天，帮好久没玩过官服的玩家科普一下。<br />
<br />
NO1.不用说都知道是刑天，真是亲儿子。虽然暂时这个服没开放，但是已经有数据了，就肯定会开放。<br />
单挑：刑天单挑非常强势，强力的拼招技能配合高伤，给到对手强力的压制感，目前单挑算做第一武学，不需要网速就可以打出高伤连招，段数低爆发高，伤害比当年的血杀只高不低。<br />
团战：大型团战没戏，小型团战只能算是中庸。<br />
<br />
NO2.个人以为是极乐谷的毒掌：<br />
单挑：极乐13剑和毒掌都很不错。毒掌虽然破防慢，但是被抓到一套连，伤害很可观。缺点就是比较吃网速，不管是13剑还是毒掌。<br />
团战：毒掌拥有和金鼎一样的残血收割能力。<br />
<br />
N03.少林<br />
单挑：作为曾经的神的达摩棍法，相信都不会怀疑，后面削弱了回复能力，但是还是可圈可点，尤其他的抽蓝配合紫霞，谁用谁知道。太祖来说暂时真废了，破防之后那个倒地时间缩短了，连不上了。<br />
团战：废了。除了佛光外围甩几下。<br />
<br />
剩下的几个门派我也分不出强与弱，只能说见仁见智。应该算是并列同级别，排名不分先后，想到啥写啥。<br />
<br />
丐帮：<br />
单挑：蛇棍 伤害爆表，破防之后一套连能带走半管血，不管你是无妄双会意。<br />
团战:团战能力基本为0，和达摩一样外围单点一下 哈哈。<br />
<br />
君子：<br />
单挑：会玩的说落英飞花剑和大腿很厉害。但是一直没体验过这种极限的。这种号在官服不好找。<br />
团战：君子洞天萧超强的辅助能力+无涯剑法的3招20米远程收割，还是不错的。所以现在官服君子盛行也是这个原因，1内大风车。2内因为都送1层镇派，所以都是洞天+无涯剑法<br />
<br />
锦衣卫：<br />
单挑：这个都不用介绍，钩子和血杀是多少人的噩梦，新版本稍微加强了一下，血杀的捆捆住2个人以上下一招是红霸体，都是曾经的神套路<br />
团战：属于工具人，平时放个捆，血杀打打外面的阎王，峨眉<br />
<br />
峨眉：<br />
单挑：真是亲闺女，峨眉大炮可单可群，收割能力强，操作弱一点人士的首选套路，不吃操作<br />
团战：如上所述。<br />
<br />
昆仑：<br />
单挑：坐地琴实在是太恶心了，在官服群雄打过一次追杀，全程被这个琴点着走，太无语了，动不动就跳舞。特么他招式被人打断了，你还是会被强制跳舞，最恶心的套路之一。单挑不弱，吃操作<br />
团战：纯粹的工具人，除了放寒泉我都不知道能干啥，说白了，就是帮阎王做贡献的。<br />
<br />
唐门：<br />
单挑：曾经的吞鲸还是没落了。<br />
团战：阎王贴永远的收割之神，江湖区细节好点的阎王号每次追杀榜都是前十。血海是他的一生之敌。<br />
<br />
天山：<br />
单挑:天山剑法还是可以的，可单可群。前两年玩的人多，这两年玩的人逐渐少了，以前官服基本都是混元天山。<br />
团战：小型团战很强，大型团战看戏。<br />
<br />
武当：<br />
单挑：封神的就是太极剑，啥门派都需要他辅助。清风怎么说呢，单挑打会玩的基本上被克制。<br />
团战：清风封神，想当年国际服改版的清风，谁用谁知道，虽然这个版本没改的那么恐怖，但是伤害依然可圈可点。<br />
<br />
明教：<br />
单挑：神剑九策，谁玩谁知道。<br />
团战：神剑九策的恶心程度可以和昆仑琴并列第一。。。团战收割能力也很强，但是怒气打不出来，一般都是配两招血海<br />
<br />
  基本上我了解的都浅谈了一下。说实话，就是因为没双刀，这些门派武学打团的时候才能百花齐放，存在双刀，这些武学基本上都废废，我也不建议不投放，也不建议投放。只是说出自己的观点，爱喷不喷，和我无关。有些门派团战能力弱点，单挑能力强一点。这个是蜗牛现有版本的设置问题。我也是挺喜欢研究这些武学，研究武学的连招，机制各方面，所以就发表一下自己的看法，不带任何的立场和观点，勿喷。我分享的只是我对目前这个版本武学的强弱对比，只是基于自己的个人看法。单挑来说，基础配置相同，某些套路真不输于龙旗花，你们玩玩就知道了，另外，强烈建议，吧邢天成开放吧，我要玩斧头，哈哈哈]]></description>
			<content:encoded><![CDATA[测试玩了几天，谈谈自己对目前门派武学的一点看法，和几个朋友测试发现，现在我们在玩的这个端和测试区的端完全不同。测试区的端应该是2022年年初的版本，现有玩的端同步到了官服2025年3月份的版本.<br />
这个并不是空口白牙乱说的，现在的游戏这些都有迹可循。比喻图解，商城搜图解你会发现这些已经全部实装了，包括按K，选择所有武学，都会发现官服2025年更新的武学都已经同步并有对应的武学动作。这就证明客户端已经拥有全部的资料，缺的只是技术在服务器上加入相应的功能。目前来看他们有一定的能力，但是不多，说实话。这个版本回炉重造了所有的门派武学，加强了伤害提升以及各种武极。因为去年国际服跑路之后就一直在官服混，基本啥门派武学都接触了一遍，下面谈谈自己的一些想法，勿喷。包括已出的和这个服暂时还没开放的刑天，帮好久没玩过官服的玩家科普一下。<br />
<br />
NO1.不用说都知道是刑天，真是亲儿子。虽然暂时这个服没开放，但是已经有数据了，就肯定会开放。<br />
单挑：刑天单挑非常强势，强力的拼招技能配合高伤，给到对手强力的压制感，目前单挑算做第一武学，不需要网速就可以打出高伤连招，段数低爆发高，伤害比当年的血杀只高不低。<br />
团战：大型团战没戏，小型团战只能算是中庸。<br />
<br />
NO2.个人以为是极乐谷的毒掌：<br />
单挑：极乐13剑和毒掌都很不错。毒掌虽然破防慢，但是被抓到一套连，伤害很可观。缺点就是比较吃网速，不管是13剑还是毒掌。<br />
团战：毒掌拥有和金鼎一样的残血收割能力。<br />
<br />
N03.少林<br />
单挑：作为曾经的神的达摩棍法，相信都不会怀疑，后面削弱了回复能力，但是还是可圈可点，尤其他的抽蓝配合紫霞，谁用谁知道。太祖来说暂时真废了，破防之后那个倒地时间缩短了，连不上了。<br />
团战：废了。除了佛光外围甩几下。<br />
<br />
剩下的几个门派我也分不出强与弱，只能说见仁见智。应该算是并列同级别，排名不分先后，想到啥写啥。<br />
<br />
丐帮：<br />
单挑：蛇棍 伤害爆表，破防之后一套连能带走半管血，不管你是无妄双会意。<br />
团战:团战能力基本为0，和达摩一样外围单点一下 哈哈。<br />
<br />
君子：<br />
单挑：会玩的说落英飞花剑和大腿很厉害。但是一直没体验过这种极限的。这种号在官服不好找。<br />
团战：君子洞天萧超强的辅助能力+无涯剑法的3招20米远程收割，还是不错的。所以现在官服君子盛行也是这个原因，1内大风车。2内因为都送1层镇派，所以都是洞天+无涯剑法<br />
<br />
锦衣卫：<br />
单挑：这个都不用介绍，钩子和血杀是多少人的噩梦，新版本稍微加强了一下，血杀的捆捆住2个人以上下一招是红霸体，都是曾经的神套路<br />
团战：属于工具人，平时放个捆，血杀打打外面的阎王，峨眉<br />
<br />
峨眉：<br />
单挑：真是亲闺女，峨眉大炮可单可群，收割能力强，操作弱一点人士的首选套路，不吃操作<br />
团战：如上所述。<br />
<br />
昆仑：<br />
单挑：坐地琴实在是太恶心了，在官服群雄打过一次追杀，全程被这个琴点着走，太无语了，动不动就跳舞。特么他招式被人打断了，你还是会被强制跳舞，最恶心的套路之一。单挑不弱，吃操作<br />
团战：纯粹的工具人，除了放寒泉我都不知道能干啥，说白了，就是帮阎王做贡献的。<br />
<br />
唐门：<br />
单挑：曾经的吞鲸还是没落了。<br />
团战：阎王贴永远的收割之神，江湖区细节好点的阎王号每次追杀榜都是前十。血海是他的一生之敌。<br />
<br />
天山：<br />
单挑:天山剑法还是可以的，可单可群。前两年玩的人多，这两年玩的人逐渐少了，以前官服基本都是混元天山。<br />
团战：小型团战很强，大型团战看戏。<br />
<br />
武当：<br />
单挑：封神的就是太极剑，啥门派都需要他辅助。清风怎么说呢，单挑打会玩的基本上被克制。<br />
团战：清风封神，想当年国际服改版的清风，谁用谁知道，虽然这个版本没改的那么恐怖，但是伤害依然可圈可点。<br />
<br />
明教：<br />
单挑：神剑九策，谁玩谁知道。<br />
团战：神剑九策的恶心程度可以和昆仑琴并列第一。。。团战收割能力也很强，但是怒气打不出来，一般都是配两招血海<br />
<br />
  基本上我了解的都浅谈了一下。说实话，就是因为没双刀，这些门派武学打团的时候才能百花齐放，存在双刀，这些武学基本上都废废，我也不建议不投放，也不建议投放。只是说出自己的观点，爱喷不喷，和我无关。有些门派团战能力弱点，单挑能力强一点。这个是蜗牛现有版本的设置问题。我也是挺喜欢研究这些武学，研究武学的连招，机制各方面，所以就发表一下自己的看法，不带任何的立场和观点，勿喷。我分享的只是我对目前这个版本武学的强弱对比，只是基于自己的个人看法。单挑来说，基础配置相同，某些套路真不输于龙旗花，你们玩玩就知道了，另外，强烈建议，吧邢天成开放吧，我要玩斧头，哈哈哈]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Game insights and complaints from these days.]]></title>
			<link>/thread-119.html</link>
			<pubDate>Tue, 12 Aug 2025 18:00:03 +0800</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=84">男人四十</a>]]></dc:creator>
			<guid isPermaLink="false">/thread-119.html</guid>
			<description><![CDATA[I have been experiencing the game content on this server for 5 days, and now I have organized some complaints and suggestions as follows:<br />
First of all, this game lacks novelty. Most players choose overseas servers mainly for the following reasons:<br />
A convenient and efficient experience, covering aspects such as game progress advancement, gameplay experience, and personal account development. However, at present, you have set progress restrictions on many players who are willing to pay, which has caused dissatisfaction among most paying players.<br />
A reasonable discount. Although this varies from person to person, it's like the same Coca-Cola being sold for 30 yuan in a hotel and 6 yuan in a convenience store. Players have a basic understanding of prices and will not agree to an excessive ratio like 1:20. The services you provide are in violation of regulations in China. Since players have taken corresponding risks, they should receive reasonable returns. I sincerely suggest setting the ratio to 1:10, which will be recognized by many players who have accepted this ratio. As for those players who don't agree, even if the ratio reaches 1:20, it's difficult to satisfy their greed.<br />
This is a problem derived from the first point. Players are willing to spend money to achieve rapid growth, but what can they do after growing? They can't just stand on the street in a daze, which is obviously not the ultimate experience players want. In mature domestic servers, the fierce competition caused by slow progress and scarce resources is exactly the game fun that such players pursue. However, your server provides convenience but deprives players of this kind of experience. You can try to support two opposing guilds, with GMs acting as guild managers to organize "chase activities", and after the activities, give rewards, such as auctioning equipment, book pages, rare props, etc. every 15 or 30 days according to DKP contributions. Previously, the international server had similar services. They would invite players to participate in management and provide a small amount of remuneration (such as 100 - face - value gold rewards and auction props every week). You can learn from this model or innovate new ways to allow players to get such experiences. This is what you need to consider and is also a necessary measure to encourage players to improve their account strength for a long time. However, I personally like the PVE process and don't know much about PVP, so the relevant feedback I can provide is limited.<br />
My personal expectations. The value of items in the dungeon is not high, but I still hope to obtain them by myself and complete the dungeon challenge relatively independently. At present, some mechanisms of the dungeon limit this, maybe my account strength is not enough to achieve this goal. I hope you can adjust the difficulty of PVE and the probability of obtaining props, such as increasing some probabilities and reducing some difficulties. I have planned to obtain the Jade Ink Jade Pendant, but even if I get it, it is still very difficult for me to complete the 12 - player dungeon alone, which is a problem I need to solve by myself. But I still hope you can increase the probability of obtaining some props and add new ways to produce some new props. Specifically, I hope that the last BOSS in the Village of Dusk can drop the book pages of "Heart - Freezing Formula" and "Toad Poison Skill", and Qingyun Fort can drop the book pages of "Hunyuan Skill" and "Blood Saber Classic".<br />
Finally, it can be seen that you hope to provide a slow account cultivation process similar to the official server, and it can also be felt that your operation experience is still shallow. But please don't be influenced by too many rumors. Ideas that everyone agrees with are often mediocre and short - lived. I like this game, but the official server can't let me quickly get the PVE experience I want. My annual game time is limited, only one or two months, and I will go back to experience the games I played in my childhood every year.<br />
Recently, the unauthorized domestic battle.net IMPK of "Diablo 2 Lord of Destruction" has been shut down in China. This game has been authorized to a domestic agent after screen optimization, so IMPK has to stop its service. It is suggested that you learn about it, and maybe you can get some inspiration from their operation.]]></description>
			<content:encoded><![CDATA[I have been experiencing the game content on this server for 5 days, and now I have organized some complaints and suggestions as follows:<br />
First of all, this game lacks novelty. Most players choose overseas servers mainly for the following reasons:<br />
A convenient and efficient experience, covering aspects such as game progress advancement, gameplay experience, and personal account development. However, at present, you have set progress restrictions on many players who are willing to pay, which has caused dissatisfaction among most paying players.<br />
A reasonable discount. Although this varies from person to person, it's like the same Coca-Cola being sold for 30 yuan in a hotel and 6 yuan in a convenience store. Players have a basic understanding of prices and will not agree to an excessive ratio like 1:20. The services you provide are in violation of regulations in China. Since players have taken corresponding risks, they should receive reasonable returns. I sincerely suggest setting the ratio to 1:10, which will be recognized by many players who have accepted this ratio. As for those players who don't agree, even if the ratio reaches 1:20, it's difficult to satisfy their greed.<br />
This is a problem derived from the first point. Players are willing to spend money to achieve rapid growth, but what can they do after growing? They can't just stand on the street in a daze, which is obviously not the ultimate experience players want. In mature domestic servers, the fierce competition caused by slow progress and scarce resources is exactly the game fun that such players pursue. However, your server provides convenience but deprives players of this kind of experience. You can try to support two opposing guilds, with GMs acting as guild managers to organize "chase activities", and after the activities, give rewards, such as auctioning equipment, book pages, rare props, etc. every 15 or 30 days according to DKP contributions. Previously, the international server had similar services. They would invite players to participate in management and provide a small amount of remuneration (such as 100 - face - value gold rewards and auction props every week). You can learn from this model or innovate new ways to allow players to get such experiences. This is what you need to consider and is also a necessary measure to encourage players to improve their account strength for a long time. However, I personally like the PVE process and don't know much about PVP, so the relevant feedback I can provide is limited.<br />
My personal expectations. The value of items in the dungeon is not high, but I still hope to obtain them by myself and complete the dungeon challenge relatively independently. At present, some mechanisms of the dungeon limit this, maybe my account strength is not enough to achieve this goal. I hope you can adjust the difficulty of PVE and the probability of obtaining props, such as increasing some probabilities and reducing some difficulties. I have planned to obtain the Jade Ink Jade Pendant, but even if I get it, it is still very difficult for me to complete the 12 - player dungeon alone, which is a problem I need to solve by myself. But I still hope you can increase the probability of obtaining some props and add new ways to produce some new props. Specifically, I hope that the last BOSS in the Village of Dusk can drop the book pages of "Heart - Freezing Formula" and "Toad Poison Skill", and Qingyun Fort can drop the book pages of "Hunyuan Skill" and "Blood Saber Classic".<br />
Finally, it can be seen that you hope to provide a slow account cultivation process similar to the official server, and it can also be felt that your operation experience is still shallow. But please don't be influenced by too many rumors. Ideas that everyone agrees with are often mediocre and short - lived. I like this game, but the official server can't let me quickly get the PVE experience I want. My annual game time is limited, only one or two months, and I will go back to experience the games I played in my childhood every year.<br />
Recently, the unauthorized domestic battle.net IMPK of "Diablo 2 Lord of Destruction" has been shut down in China. This game has been authorized to a domestic agent after screen optimization, so IMPK has to stop its service. It is suggested that you learn about it, and maybe you can get some inspiration from their operation.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Reply to the following post]]></title>
			<link>/thread-118.html</link>
			<pubDate>Tue, 12 Aug 2025 16:39:23 +0800</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=216">18909583558</a>]]></dc:creator>
			<guid isPermaLink="false">/thread-118.html</guid>
			<description><![CDATA[You foreigners are so unwilling to spend money on games. You want to get everything in the game. You bunch of poor bastards, and you even scold the GM for giving us the ratio. Let me tell you, we Chinese don't want to play anymore, not because we are unwilling to spend money. We spend money just to beat you bunch of monkey idiots. But the GM is also a monkey, protecting you at every turn, so we can't beat you even if we spend money. It's okay, you are all in cahoots. We can play on the Chinese server. Do you dare to come?<br />
GM and you are both monkeys, you know that, right? I hope you can band together and come to the Chinese server to beat us. At least our Chinese server is fair.<br />
Lastly, I have a message for GM: your servers are trash, your planning is trash, your operations are trash, and your service is trash. A bunch of trash came together. I want to ask if you are a monkey.]]></description>
			<content:encoded><![CDATA[You foreigners are so unwilling to spend money on games. You want to get everything in the game. You bunch of poor bastards, and you even scold the GM for giving us the ratio. Let me tell you, we Chinese don't want to play anymore, not because we are unwilling to spend money. We spend money just to beat you bunch of monkey idiots. But the GM is also a monkey, protecting you at every turn, so we can't beat you even if we spend money. It's okay, you are all in cahoots. We can play on the Chinese server. Do you dare to come?<br />
GM and you are both monkeys, you know that, right? I hope you can band together and come to the Chinese server to beat us. At least our Chinese server is fair.<br />
Lastly, I have a message for GM: your servers are trash, your planning is trash, your operations are trash, and your service is trash. A bunch of trash came together. I want to ask if you are a monkey.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Request for Separate International and Regional Server Servers for Balanced PvP]]></title>
			<link>/thread-117.html</link>
			<pubDate>Tue, 12 Aug 2025 12:32:19 +0800</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=477">kalaf</a>]]></dc:creator>
			<guid isPermaLink="false">/thread-117.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Please add separate servers — one for China and one for international players.</span><br />
 The pay-to-win gap is too big. Let Chinese players who spend heavily fight each other, and let the rest of us enjoy fair PvP on our own server. This would make the game more balanced and fun for everyone.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Please add separate servers — one for China and one for international players.</span><br />
 The pay-to-win gap is too big. Let Chinese players who spend heavily fight each other, and let the rest of us enjoy fair PvP on our own server. This would make the game more balanced and fun for everyone.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[IMPORTANT GM, Read.]]></title>
			<link>/thread-115.html</link>
			<pubDate>Mon, 11 Aug 2025 22:32:09 +0800</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=477">kalaf</a>]]></dc:creator>
			<guid isPermaLink="false">/thread-115.html</guid>
			<description><![CDATA[Why would you ban YYTB 99 set and allowing 18 dragon and chess? this is hilariously fucking annoying!<br />
giving normal players 0% chance to play and giving chinese 80% discount gold..]]></description>
			<content:encoded><![CDATA[Why would you ban YYTB 99 set and allowing 18 dragon and chess? this is hilariously fucking annoying!<br />
giving normal players 0% chance to play and giving chinese 80% discount gold..]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Scenery Records Exchanging Warrant]]></title>
			<link>/thread-114.html</link>
			<pubDate>Mon, 11 Aug 2025 18:27:47 +0800</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=450">OCK</a>]]></dc:creator>
			<guid isPermaLink="false">/thread-114.html</guid>
			<description><![CDATA[I hope that ordinary two-star Scenery Records Exchanging Warrant can be listed on the mall，There is no way to obtain it in the game。]]></description>
			<content:encoded><![CDATA[I hope that ordinary two-star Scenery Records Exchanging Warrant can be listed on the mall，There is no way to obtain it in the game。]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[我在想，你们说的禁地获取金币的意义在哪里]]></title>
			<link>/thread-113.html</link>
			<pubDate>Mon, 11 Aug 2025 16:19:45 +0800</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=15">78957227</a>]]></dc:creator>
			<guid isPermaLink="false">/thread-113.html</guid>
			<description><![CDATA[金币换雪梅镖限制永久100个？上周我获取了50个今天周一换了50个就不能换了，那么金币任务的意义在哪里？]]></description>
			<content:encoded><![CDATA[金币换雪梅镖限制永久100个？上周我获取了50个今天周一换了50个就不能换了，那么金币任务的意义在哪里？]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[一点建议，希望采纳]]></title>
			<link>/thread-112.html</link>
			<pubDate>Mon, 11 Aug 2025 15:57:56 +0800</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=326">JYSF979430057</a>]]></dc:creator>
			<guid isPermaLink="false">/thread-112.html</guid>
			<description><![CDATA[真的很遗憾，这个私人服务器掌握在你们这个团队手里，你们并没有理解和掌握这个游戏的核心玩法，以及做为一个私人服务器应该以什么样的运营方式来吸引并留住玩家，前面我有给你们提及过，但是看样子你们并不采纳我的建议，可是事实是，你们确实已经看到了按照你们原本的计划所带来的灾难，那就是几乎没有玩家愿意大量充值，服务器人数也是可怜，然而在采纳玩家的部分意见并做出调整后，玩家的充值数量和在线人数出现了非常大的对比，这是无可争议的事实，既然如此，你们为何还不明白广大玩家的意图？一个非常简单的道理，比例1:20，一些玩家会充值几万甚至不止，并且长期玩下去，同时还会邀请身边的，游戏里的朋友来入驻，但是比例1:5，绝大多数一点消费欲望都没有，甚至不敢充值，也不愿意让朋友来这里，因为看起来这里的设定像个笑话，他们宁愿去官服或者泰服买号，因为有保障。<br />
当然你可以说，部分玩家经济水平不行，你不消费不代表别人也不消费，但是我想告诉你的是，我们不是消费水平不高，也不是不愿意消费，而是觉得这钱花得不值，简而言之就是这钱用了也是白用，因为在你们的私服充值消费和官服一样的钱，我们无法体验不到官服以外的乐趣，同时私人服务器是没有保障的，仅此一点就足以劝退绝大多数玩家。<br />
<br />
建议-充值和商城<br />
1:调整充值比例<br />
2:提高回馈礼包古谱武学残卷中奖概率<br />
3:增加回馈礼包中奖道具，如开光材料包，奇珍异宝，古朴升级道具，奇珍，99武学等道具<br />
4:增加回归礼包3、回归礼包4等以让玩家更为便捷获得江湖内功残卷，同时提高中奖概率<br />
5:增加隐世门派、势力门派出师CD清除道具（或者将原本24天的CD调整为一周，部分门派出师可直接无CD，如万寿山庄，徐家庄，金针沈家）<br />
6:增加隐世门派、势力门派周常一键完成道具<br />
7:增加生活职业材料自选礼包、药品礼包（如制造类生活职业材料包、采集类职业材料包）<br />
8:提高充值各档位奖励，如古谱武学武技自选包，火浣台，风物志等<br />
9:增加99武学数量，但不开放开放鸳鸯双刀和九宫剑法<br />
10:增加镇派武学第1层、第二层直售道具，（目前官服2内即可免费领取当前门派1层镇派武学）<br />
<br />
设定<br />
pvp<br />
1:增加经脉激活数量（2内阶段即可激活6-8条）<br />
2:增加兵录上限（2内阶段即可满级）<br />
3:增加灌注丹和紫灵丹每日使用限制（建议改为5000次甚至无限，否则在版本后期新入驻的玩家将永远不能跟上其他玩家的进度）<br />
4:pvp和pve奖励机制应当平衡，增加帮会追杀奖励机制（如帮会追杀结算优势方奖励古谱武学残卷包、江湖内功残包、官银、风物志、镇派武技自选包、生活材料自选包、娃娃洗练包、宝物洗练包、奇珍异宝等，劣势方适当减少数量，pvp是这个游戏的核心玩法，从一开始你们的方向就错了，pvp才是刺激玩家消费的最有效途径）<br />
5:增加江湖模式击杀奖励和捕快缉拿成功奖励（玩家通过江湖模式击杀其他玩家、捕快职业成功缉拿红名玩家可获得对应令牌或者点数，换取可交易的奖励物品）<br />
6:开放华山论剑玩法<br />
7:开放战场玩法<br />
<br />
pve<br />
1:增加生活职业每日经验上限（玩家武学内功修炼进度和生活职业发展进度应当适当同步）<br />
2:增加副本产出（如古谱武学残卷包、江湖内功残卷包、武技包等，提高普通玩家和肝帝玩家入驻数量，平衡交易市场）<br />
3:缩短世界boss刷新间隔，提高产出，12:00-24:00每2-4:小时刷新一次世界BOSS，其余时间不出现世界boss<br />
<br />
pvp是这个游戏的核心玩法，刺激更多的玩家为pvp消费才能使游戏环境变得活跃，同时较高的充值比例，起码要高于上一个老赵服才算合理，全民古谱是老赵服能留住玩家的关键因素，相比之下你们还有很大差距。]]></description>
			<content:encoded><![CDATA[真的很遗憾，这个私人服务器掌握在你们这个团队手里，你们并没有理解和掌握这个游戏的核心玩法，以及做为一个私人服务器应该以什么样的运营方式来吸引并留住玩家，前面我有给你们提及过，但是看样子你们并不采纳我的建议，可是事实是，你们确实已经看到了按照你们原本的计划所带来的灾难，那就是几乎没有玩家愿意大量充值，服务器人数也是可怜，然而在采纳玩家的部分意见并做出调整后，玩家的充值数量和在线人数出现了非常大的对比，这是无可争议的事实，既然如此，你们为何还不明白广大玩家的意图？一个非常简单的道理，比例1:20，一些玩家会充值几万甚至不止，并且长期玩下去，同时还会邀请身边的，游戏里的朋友来入驻，但是比例1:5，绝大多数一点消费欲望都没有，甚至不敢充值，也不愿意让朋友来这里，因为看起来这里的设定像个笑话，他们宁愿去官服或者泰服买号，因为有保障。<br />
当然你可以说，部分玩家经济水平不行，你不消费不代表别人也不消费，但是我想告诉你的是，我们不是消费水平不高，也不是不愿意消费，而是觉得这钱花得不值，简而言之就是这钱用了也是白用，因为在你们的私服充值消费和官服一样的钱，我们无法体验不到官服以外的乐趣，同时私人服务器是没有保障的，仅此一点就足以劝退绝大多数玩家。<br />
<br />
建议-充值和商城<br />
1:调整充值比例<br />
2:提高回馈礼包古谱武学残卷中奖概率<br />
3:增加回馈礼包中奖道具，如开光材料包，奇珍异宝，古朴升级道具，奇珍，99武学等道具<br />
4:增加回归礼包3、回归礼包4等以让玩家更为便捷获得江湖内功残卷，同时提高中奖概率<br />
5:增加隐世门派、势力门派出师CD清除道具（或者将原本24天的CD调整为一周，部分门派出师可直接无CD，如万寿山庄，徐家庄，金针沈家）<br />
6:增加隐世门派、势力门派周常一键完成道具<br />
7:增加生活职业材料自选礼包、药品礼包（如制造类生活职业材料包、采集类职业材料包）<br />
8:提高充值各档位奖励，如古谱武学武技自选包，火浣台，风物志等<br />
9:增加99武学数量，但不开放开放鸳鸯双刀和九宫剑法<br />
10:增加镇派武学第1层、第二层直售道具，（目前官服2内即可免费领取当前门派1层镇派武学）<br />
<br />
设定<br />
pvp<br />
1:增加经脉激活数量（2内阶段即可激活6-8条）<br />
2:增加兵录上限（2内阶段即可满级）<br />
3:增加灌注丹和紫灵丹每日使用限制（建议改为5000次甚至无限，否则在版本后期新入驻的玩家将永远不能跟上其他玩家的进度）<br />
4:pvp和pve奖励机制应当平衡，增加帮会追杀奖励机制（如帮会追杀结算优势方奖励古谱武学残卷包、江湖内功残包、官银、风物志、镇派武技自选包、生活材料自选包、娃娃洗练包、宝物洗练包、奇珍异宝等，劣势方适当减少数量，pvp是这个游戏的核心玩法，从一开始你们的方向就错了，pvp才是刺激玩家消费的最有效途径）<br />
5:增加江湖模式击杀奖励和捕快缉拿成功奖励（玩家通过江湖模式击杀其他玩家、捕快职业成功缉拿红名玩家可获得对应令牌或者点数，换取可交易的奖励物品）<br />
6:开放华山论剑玩法<br />
7:开放战场玩法<br />
<br />
pve<br />
1:增加生活职业每日经验上限（玩家武学内功修炼进度和生活职业发展进度应当适当同步）<br />
2:增加副本产出（如古谱武学残卷包、江湖内功残卷包、武技包等，提高普通玩家和肝帝玩家入驻数量，平衡交易市场）<br />
3:缩短世界boss刷新间隔，提高产出，12:00-24:00每2-4:小时刷新一次世界BOSS，其余时间不出现世界boss<br />
<br />
pvp是这个游戏的核心玩法，刺激更多的玩家为pvp消费才能使游戏环境变得活跃，同时较高的充值比例，起码要高于上一个老赵服才算合理，全民古谱是老赵服能留住玩家的关键因素，相比之下你们还有很大差距。]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[我将不会再充值，花完黄金就退游]]></title>
			<link>/thread-110.html</link>
			<pubDate>Mon, 11 Aug 2025 15:25:37 +0800</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=462">11022933</a>]]></dc:creator>
			<guid isPermaLink="false">/thread-110.html</guid>
			<description><![CDATA[上架的两个古谱包，只有凌晨一过开出的包才刚刚回本，一过0:30，几率就会大幅度下降，这导致我们充值了1000RMB结果凑不到4招古谱。<br />
这吸引不到任何游戏商人的入驻，也吸引不到任何土豪玩家。<br />
还有之前玩家的所有建议，你们都没有修改，只修改了充值累计赠送，而且副本没有任何产出，你们看清楚，是没有任何产出，只有可怜的每日任务！<br />
真心为你们提建议，你们却不修改，我对你们太失望了，对你们制作团队的不专业感到无比失望。<br />
花掉我账号的黄金之后，我将退出游戏！]]></description>
			<content:encoded><![CDATA[上架的两个古谱包，只有凌晨一过开出的包才刚刚回本，一过0:30，几率就会大幅度下降，这导致我们充值了1000RMB结果凑不到4招古谱。<br />
这吸引不到任何游戏商人的入驻，也吸引不到任何土豪玩家。<br />
还有之前玩家的所有建议，你们都没有修改，只修改了充值累计赠送，而且副本没有任何产出，你们看清楚，是没有任何产出，只有可怜的每日任务！<br />
真心为你们提建议，你们却不修改，我对你们太失望了，对你们制作团队的不专业感到无比失望。<br />
花掉我账号的黄金之后，我将退出游戏！]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[中国玩家的建议翻译版本(Suggestions from Chinese players)]]></title>
			<link>/thread-109.html</link>
			<pubDate>Mon, 11 Aug 2025 13:29:50 +0800</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=68">ymd1252</a>]]></dc:creator>
			<guid isPermaLink="false">/thread-109.html</guid>
			<description><![CDATA[所有的问题根本原因就是比例，比例高了所有的问题全部都可以解决，给你们的建议很多都是反话，中国语言比较深奥<br />
The root cause of all the problems lies in the proportion. If the proportion is high, all the problems can be solved. Many of the suggestions given by Chinese players to you are actually sarcastic remarks. The Chinese language is rather profound.<br />
<br />
<br />
Basically, this suggestion can be regarded as the last one for you. If the problem still hasn't been resolved, then basically you can declare that your server has completely failed.]]></description>
			<content:encoded><![CDATA[所有的问题根本原因就是比例，比例高了所有的问题全部都可以解决，给你们的建议很多都是反话，中国语言比较深奥<br />
The root cause of all the problems lies in the proportion. If the proportion is high, all the problems can be solved. Many of the suggestions given by Chinese players to you are actually sarcastic remarks. The Chinese language is rather profound.<br />
<br />
<br />
Basically, this suggestion can be regarded as the last one for you. If the problem still hasn't been resolved, then basically you can declare that your server has completely failed.]]></content:encoded>
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